Works for both UNM and NM and Brutal. Emic Trunkheart and Painkeeper will reduce each other’s cooldowns (and the rest of the team as well) to enable them to move at a 1:1 ratio. Designated stun target will follow all Budget Unkillable rules (more notes in Advanced Notes section). Speed ranges are almost non-existent – DOUBLE CHECK in the Calculator!
- ALL SPEEDS LISTED ARETRUE SPEEDS.
- Speeds listed exclude any speed aura. If you use an aura you should reduce your build speed accordingly.
- Use the calculator to find the build speed and take into account any Area Bonuses your account may have.
- Make sure to prioritize all the skills in the Team Setup
- Full Auto
Speed Ranges:
As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities. Generally changing the speeds of one champion can change the speeds needed of other champions. Feel free to play around in the calculator to find what works best for your team.This team in particular has almost no range in speeds, if you want it to work for UNM, NM and Brutal. There are wider ranges and alternative speeds for just one difficulty.
- 175 – Emic Trunkheart
- 179 – Cleanser
- 173-178 – DPS; faster than Painkeeper
- 173-177 – Painkeeper; faster than Emic, slower than DPS
- 121 – Stun Target
Speeds are incredibly tight! No room for variation on the Stun Target, Emic or the Cleanser, beware sets that add speed!
Block Debuff works, but ONLY if it is a 2 turn duration and on a 5 turn cooldown. There are no native champions with that (minus Maneater in which case build a different team!) but you can certainly use champs without them being fully booked, like Skathix.
Emic’s A3 needs to be fully booked (4 turn cooldown), his A2 does not (4 turn cooldown)
Please read the ADVANCED NOTES below to understand Stun Targeting!
Speed Tune Sync:
- UNM tune will sync on turn 3
- NM tune will sync immediately
- Brutal tune will sync immediately
On NM and Brutal Stun Target will not be unkillable for the second stun (turn count 5).
On UNM Stun Target will not be unkillable for the first stun.
Every skill gets reduced to a 2 or 3 turn cooldown and everything can be setup for full auto in the presets.
Follow the Budget Unkillable rules for Stun Targeting.
If early stun hits Painkeeper or Emic (or Cleanser if not using Doompriest) you may have to adjust he skills to compensate, though your cleanser should be able to compensate.
Skill Set Up:
- UNM
- Emic: prioritize his a2, then his a3 in presets. Opens a1, then a2, then a3.
- Painkeeper: Open a3, then a2.
- This is a full auto setup when skills are pre-set.
- NM and Brutal
- Emic: opens a3, then a2.
- Painkeeper: Open a1, then a3, then a2.
- This is a full auto setup when skills are pre-set.
Gear, Masteries, Blessings:
- Gear
- Any sets that don’t affect turn meter or skill timing for the key players (both Unkillable/Block Damage Champs, Cleanser, Block Debuff). No relentless.
- Painkeeper: no counter-attack gear
- Masteries
- Stick to typical Masteries that won’t affect Turn Meter or skill timing.
- Painkeeper: no counter-attack masteries
- Blessings
- Stick to typical Clan Boss Blessings.
Advanced Notes:
- Stun Targeting in a Budget Unkillable team is very tricky to perfect, but I will try to go over the general rules and guidance here:
- Stun Targeting Rules:
- The target must have at least 16% HP to be considered a valid target when having an unkillable buff
- All other champs must have a higher HP %
- Stun Target must be weak or neutral affinity
- Stun attack is based on Max HP, so if max HP is abnormally high (over 50k) these rules have been known to be ignored in unpredictable ways.
- How Painkeeper works:
- Painkeeper (PK) has a heal based on PK’s own max HP, so the higher his max HP the higher the heal.
- Because the heal is a flat number (% of PK’s max HP) allies with higher max HP will heal for a lowerpercentage than those with a lower max HP, even though the number of hit points healed is the same.
- Because stun targeting is based on HPpercentage and not flat HP, we can use this heal to help target the stun.
- How to Build your team
- Stun Target should NOT have life drinker mastery to limit healing
- Stun Target should have more Max HP than PK (generally more than everyone, but we will discuss Emic in a moment)
- Everyone else should haveless Max HP than PK
- PK max HP should be between 33k-45k. Lower numbers are generally easier to work with and build. I’d aim for 35k if you can.
- Stun Target should have only 2k-3k more max HP than PK. He still needs to heal for 16%, so we don’t want to outstrip PK too much.
- Emic is an HP based champ (meaning his damage is based on his max HP) so while we can follow the above guidelines and build him with low Max HP, he can be built higher with specific gear, namely regen and immortal or lifesteal. Lifesteal would be recommended. If leech is being kept up for the full fight, then you don’t need to worry about gear, just 100% crit rate to ensure a significant heal (same for using lifesteal)
- Lastly, Defense values are supremely important, especially early on. You want your Stun Target with as little Defense as possible, so he drops HP as quickly as possible. The rest of your team needs more defense to help ensure they have more HP% than your stun target. In the first few cycles, this will be more impactful than anything else.
- Stun Targeting Rules:
- Due to Painkeeper’s and Emic’s a2 skills reducing cooldowns, you can use champs with long cooldowns to great effect
- Block Debuff works, but ONLY if it is a 2 turn duration and on a 5 turn cooldown. There are no native champions with that (minus Maneater in which case build a different team!) but you can certainly use champs without them being fully booked, like Skathix.
- CANNOT use Counter-Attack or Ally-Attack (it may be possible, but have not tested, so I STRONGLY advise against it!)